Infernape
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Infernape
Infernape
Stats
Hasty
HP 286
Attack 265
Defense 153
SP. Attack 270
SP. Defense 176
Speed 346
Item Charcoal
Overheat
Endure
Close Combat
U-Turn
Basic strategy here be fast strike hard with this move combo you can easily take out blissy, scarmory, steelix and other defenders.With endure, charcoal, his effect and stab you can get his overheat doing tons of damage. As for psychics you can use U turn or for when your stats are down (due to overheat/close combat) to switch and still do some damage. Was also thinking of having flamethrower, U turn, Close combat and earthquake but I like this move sets effectivness more
Stats
Hasty
HP 286
Attack 265
Defense 153
SP. Attack 270
SP. Defense 176
Speed 346
Item Charcoal
Overheat
Endure
Close Combat
U-Turn
Basic strategy here be fast strike hard with this move combo you can easily take out blissy, scarmory, steelix and other defenders.With endure, charcoal, his effect and stab you can get his overheat doing tons of damage. As for psychics you can use U turn or for when your stats are down (due to overheat/close combat) to switch and still do some damage. Was also thinking of having flamethrower, U turn, Close combat and earthquake but I like this move sets effectivness more
Last edited by Jihad on Tue Aug 11, 2009 12:56 pm; edited 1 time in total
Jihad- Newbie
- Number of posts : 7
Age : 30
Location : Ontario
Registration date : 2009-08-09
Re: Infernape
Um, big run on sentance much? Where are the important facts and details? I can't tell because there's no peroids, no offense dude but can you be clearer on your posts?
MysticForgery- Senior Member
- Number of posts : 492
Age : 26
Location : South Point, Ohio
Power Ranking : D Class
Registration date : 2008-02-13
Candy Chart
Candy:
(140/1000)
Re: Infernape
After Endure Infernape will faint to any of the entry hazards in the game so U-Turn isn't recommended.
I suggest switching U-Turn for Hidden Power Ice, Thunder Punch or Grass Knot.
HP Ice will take out Salamence, Thunder Punch is for Gyarados and Grass Knot for Swampert.
The Over Heat strategy could work by taking your opponent by surprise, however as I said before Infernape will faint from an entry hazard if you switch out, that being said you have a choice of it fainting or attacking with it at half special attack after the first time you use it, imo Flame Thrower will be a better option for sweeping.
Infernape has a unique speed stat of 108, the closest Pokemon to it are at base 105 which are rarely seen in OU and after that is Garchomp which is Uber so I suggest bringing your speed stat down to 330 - 331 (192 - 196 EVs) to out speed positive natured base 100 Pokemon.
The extra Evs you'll get can go in to attack or special attack, they seem a little low imo.
I suggest switching U-Turn for Hidden Power Ice, Thunder Punch or Grass Knot.
HP Ice will take out Salamence, Thunder Punch is for Gyarados and Grass Knot for Swampert.
The Over Heat strategy could work by taking your opponent by surprise, however as I said before Infernape will faint from an entry hazard if you switch out, that being said you have a choice of it fainting or attacking with it at half special attack after the first time you use it, imo Flame Thrower will be a better option for sweeping.
Infernape has a unique speed stat of 108, the closest Pokemon to it are at base 105 which are rarely seen in OU and after that is Garchomp which is Uber so I suggest bringing your speed stat down to 330 - 331 (192 - 196 EVs) to out speed positive natured base 100 Pokemon.
The extra Evs you'll get can go in to attack or special attack, they seem a little low imo.
Ghost42- Lead Moderator
- Number of posts : 695
Age : 36
Location : Australia
Registration date : 2007-09-08
Candy Chart
Candy:
(-5/1000)
Re: Infernape
I don't need another but if you have any others let me know
Zacahry- Member
- Number of posts : 14
Age : 26
Location : Dover, Delaware
Registration date : 2010-10-09
Candy Chart
Candy:
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