NUclear Power Team
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NUclear Power Team
Basically, this team is just an aggressive NU team that's designed to completely break the opponent's defenses and/or damage the walls enough that my end game sweeper will finish the game. It's definitely a double-edge sword technique since NU isn't well-known to possess both sturdy and powerful Pokemon, allowing you to switch into a Pokemon and set-up. Anyway, I've played around with this team and enjoyed it. It fits like a glove for me, but comments and opinions are appreciated.
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Primeape "Predator" @ Choice Scarf
4 HP / 252 Atk / 252 Spd
Vital Spirit ability
Jolly nature
~Close Combat
~U-turn
~Stone Edge
~Ice Punch
Standard Primeape. It allows me to scout Pokemon, finish off weakened ones, and take sleep inducing attacks. It packs quite a punch, but can't take one as well, so I have to really use it wisely.
Armaldo "Armageddon" @ Leftovers
252 HP / 4 Atk / 252 Def
Battle Armor ability
Impish nature
~Stealth Rock
~Rapid Spin
~Rock Blast
~Knock Off
Armaldo is basically my Spinner, but also serves as a reliable annoying pest (no pun intended). Stealth Rock and Rapid Spin are the bread-and-butter of Armaldo, but I chose Rock Blast over Stone Edge because of the fact that Ninjask will poop on me and for some reason most people don't expect it, which is good for me. Knock Off is to eliminate Eviolite, Leftovers, White Herb, and other handy items.
Charizard "Urthemial" @ Life Orb
252 Sp. Atk / 4 Sp. Def / 252 Speed
Blaze ability
Timid nature
~Fire Blast
~Air Slash
~Substitute
~Roost
+10 approval if you understand Charizard's nickname. Charizard is the set-up Pokemon to piss on people, really. Fire Blast packs a punch and Air Slash is good as an annoying move. I'm pretty sure I don't need to explain Charizard too much.
Seismitoad "Seismitoss" @ Leftovers
232 HP / 252 Sp. Atk / 24 Spd
Water Absorb ability
Modest nature
~Stealth Rock
~Hydro Pump
~Earth Power
~Toxic
Seismitoad is actually a pretty good Pokemon to use. It's not like Whishcash who can only set up to be useful, and the other Water/Ground-types are all in higher tiers. Anyway, Stealth Rock is there because I sometimes like using Seismitoad as the lead instead of Primeape, and this set is more offensive than defensive to fit the theme. Toxic is for predicted Pokemon that resists Water and Ground, like Tangela. Also, Earth Power on Seismitoad allows Primeape to come in and take out Gorebyss, so that's something.
Eelektross "Unagi" @ Expert Belt
140 Atk / 244 Sp. Atk / 124 Spd
Levitate ability
Rash nature
~Thunderbolt
~Superpower
~Flamethrower
~Giga Drain
Eelektross at its finest, and it sure is one hell of a scary Pokemon. While I can't really switch it into certain Pokemon, I can switch it and frighten some Pokemon that are slower than it, like Golem. Overall, it's a great mix, and it's guaranteed to either take something down or weaken one.
Ursaring "Umbra" @ Toxic Orb
4 HP / 252 Atk / 252 Spd
Quick Feet ability
Jolly nature
~Swords Dance
~Facade
~Earthquake
~Crunch
And finally, here's the finale, my late-game sweeper. I can usually predict a great time to use Swords Dance, thus I don't need Protect really. Facade is the main move and hits harder than Earthquake and Crunch, so Earthquake is there to take out Steel- and Rock-type (or both, since it is NU...), while Crunch takes out pesky Ghost-types.
---
Overall, my team is pretty handy. Some of the pieces don't fit the puzzle, but it's pretty cool. Anyway, comments and suggestions are always appreciated!
___
Videos:
First battle
---
Primeape "Predator" @ Choice Scarf
4 HP / 252 Atk / 252 Spd
Vital Spirit ability
Jolly nature
~Close Combat
~U-turn
~Stone Edge
~Ice Punch
Standard Primeape. It allows me to scout Pokemon, finish off weakened ones, and take sleep inducing attacks. It packs quite a punch, but can't take one as well, so I have to really use it wisely.
Armaldo "Armageddon" @ Leftovers
252 HP / 4 Atk / 252 Def
Battle Armor ability
Impish nature
~Stealth Rock
~Rapid Spin
~Rock Blast
~Knock Off
Armaldo is basically my Spinner, but also serves as a reliable annoying pest (no pun intended). Stealth Rock and Rapid Spin are the bread-and-butter of Armaldo, but I chose Rock Blast over Stone Edge because of the fact that Ninjask will poop on me and for some reason most people don't expect it, which is good for me. Knock Off is to eliminate Eviolite, Leftovers, White Herb, and other handy items.
Charizard "Urthemial" @ Life Orb
252 Sp. Atk / 4 Sp. Def / 252 Speed
Blaze ability
Timid nature
~Fire Blast
~Air Slash
~Substitute
~Roost
+10 approval if you understand Charizard's nickname. Charizard is the set-up Pokemon to piss on people, really. Fire Blast packs a punch and Air Slash is good as an annoying move. I'm pretty sure I don't need to explain Charizard too much.
Seismitoad "Seismitoss" @ Leftovers
232 HP / 252 Sp. Atk / 24 Spd
Water Absorb ability
Modest nature
~Stealth Rock
~Hydro Pump
~Earth Power
~Toxic
Seismitoad is actually a pretty good Pokemon to use. It's not like Whishcash who can only set up to be useful, and the other Water/Ground-types are all in higher tiers. Anyway, Stealth Rock is there because I sometimes like using Seismitoad as the lead instead of Primeape, and this set is more offensive than defensive to fit the theme. Toxic is for predicted Pokemon that resists Water and Ground, like Tangela. Also, Earth Power on Seismitoad allows Primeape to come in and take out Gorebyss, so that's something.
Eelektross "Unagi" @ Expert Belt
140 Atk / 244 Sp. Atk / 124 Spd
Levitate ability
Rash nature
~Thunderbolt
~Superpower
~Flamethrower
~Giga Drain
Eelektross at its finest, and it sure is one hell of a scary Pokemon. While I can't really switch it into certain Pokemon, I can switch it and frighten some Pokemon that are slower than it, like Golem. Overall, it's a great mix, and it's guaranteed to either take something down or weaken one.
Ursaring "Umbra" @ Toxic Orb
4 HP / 252 Atk / 252 Spd
Quick Feet ability
Jolly nature
~Swords Dance
~Facade
~Earthquake
~Crunch
And finally, here's the finale, my late-game sweeper. I can usually predict a great time to use Swords Dance, thus I don't need Protect really. Facade is the main move and hits harder than Earthquake and Crunch, so Earthquake is there to take out Steel- and Rock-type (or both, since it is NU...), while Crunch takes out pesky Ghost-types.
---
Overall, my team is pretty handy. Some of the pieces don't fit the puzzle, but it's pretty cool. Anyway, comments and suggestions are always appreciated!
___
Videos:
First battle
mjfblaze- Post Master
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Re: NUclear Power Team
My experience in NU isn't that great, especially having been away from Pokemon for so long. However, given the relatively few threats in NU, it seems like a pretty well rounded team to me. But a good share of battling is using the poke's well, infact, after you have a team made, thats all there is left really xP
BoomDude- Member
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